REVIEW · EDINBURGH
Edinburgh New Town: City Walking Tour & Exploration Game
Book on GetYourGuide →Operated by Go Quest Adventures · Bookable on GetYourGuide
Few cities feel like a game board.
This self-guided Edinburgh New Town adventure turns a scenic walk into an app-based challenge route, with puzzles and points as you go. I like that it starts with big views from Calton Hill, then eases you through the elegant Georgian streets and gardens toward St Andrews Square. One thing to weigh: it relies on your own smartphone (and English-reading skills), and the course involves stairs.
You’ll also like the freedom built in.
You can start at a flexible time, go at your own pace, and stop for cafes or shopping without a group schedule. The main drawback is practical: the activity notes say it is difficult to do well in the dark, and it may not be a good fit if you need step-free routes (stairs are mentioned).
In This Review
- Key Things to Know Before You Play in Edinburgh New Town
- What This App-Based New Town Quest Really Feels Like
- The Route You’ll Walk: Calton Hill to St Andrews Square
- Calton Hill Views to Set the Tone
- Georgian Streets: Where the Clues Live
- Princes Street Gardens: A Break Without Losing the Plot
- St Andrews Square: The Finish With a Sense of Arrival
- How the Puzzle System Works (And What You Need to Bring)
- Your phone is the tour engine
- Bring a pen (seriously)
- Daylight is strongly recommended
- Distance, Time, and Pacing: What 2.2 Miles Really Means
- Value for Money: Why $37 per Group Can Be a Deal
- The Biggest Tradeoffs: Stairs, Screen Reliance, and Age Fit
- Stairs and step-free needs
- Kids: pricing vs suitability
- Screen reliance
- Who This Quest Is Best For in Edinburgh
- What I’d Watch For During Your Walk
- A Note on Reviews and the Overall Vibe
- Should You Book the Edinburgh New Town City Walking Quest?
Key Things to Know Before You Play in Edinburgh New Town

- Escape-room style, but outdoors: solve clues and complete challenges using the Go Quest Adventures app while you walk.
- A scenic, classic route: Calton Hill to Princes Street Gardens to St Andrews Square, with Georgian streets along the way.
- No on-site guide: you’re not chasing a person; you follow prompts in the app from your team.
- Works for small groups: one price covers up to 5 people, and kids under 8 are described as free in pricing notes (but the activity also lists a strict age suitability).
- 2.2 miles, about 2.5 to 3.5+ hours: plenty of time for breaks, depending on how often you stop and reset.
What This App-Based New Town Quest Really Feels Like

This is not a bus tour. It is a walk you manage like a mini mission.
You and your team use the Go Quest Adventures app to follow a route through Edinburgh’s New Town area. Instead of listening to a guide talk the whole time, you’re solving interactive puzzles, finding clues, and completing challenges as you move between landmark points. It has an escape-room vibe, but you’re outside, using the street itself as the set.
I think this format is especially good in Edinburgh because New Town is designed for walking. The streets feel ordered and readable, so it’s easy to get your bearings fast and enjoy what you’re passing. It also means you’re not trapped in one pace. The app lets you go quick if you want to race a leaderboard, or slow if you’d rather treat it like an enjoy-the-city walk with brainwork.
A small but important note: the app is English only, and the materials say you should bring a pen. You’ll need your phone charged, too. If you’re hoping for a set-and-forget experience with a clear route pinned to the screen, this is close—but you’ll still be actively working through clues.
You can also read our reviews of more walking tours in Edinburgh
The Route You’ll Walk: Calton Hill to St Andrews Square

The quest’s spine is a classic New Town-to-city-views line. It begins at Calton Hill, then winds through the Georgian streets, continues past Princes Street Gardens, and finishes at St Andrews Square.
Here’s how that tends to play out in real time, and why each section matters.
Calton Hill Views to Set the Tone
Starting at Calton Hill is a smart choice. The area is known for viewpoints over the city, and the quest starts with that kind of orientation moment: you get the broader picture early, then your route gives you a reason to keep looking up and around.
Because the quest is puzzle-driven, this isn’t just scenery for scenery’s sake. You’ll likely be using the environment to answer challenges, and the viewpoints can help you confirm you’re heading the right way as you start the mission.
If you’re visiting in variable weather, this is also where you’ll feel it first. A hill means wind can be part of your planning. Bring weather-appropriate clothing even in seasons that look mild.
Georgian Streets: Where the Clues Live
After you get your city overview, the quest shifts into the Georgian street grid feel that makes New Town distinct. You’ll move through elegant streets and architecture that you might normally admire while walking, but in this format you’ll be paying attention for reasons tied to the puzzles.
This is where the experience can go two ways. If you like creative thinking, you’ll enjoy spotting details and connecting them to app prompts. If you prefer sightseeing only, the puzzle moments can interrupt your flow. Still, the good news is that the app is self-guided. You control when to pause and when to keep moving.
Princes Street Gardens: A Break Without Losing the Plot
Princes Street Gardens is built for “walk, rest, snack, repeat.” During the quest, it gives you a natural reset point—an easier stretch that helps you slow down and catch your breath.
The quest guidance also points out that cafes and rest stops are common along the way. In practice, that means Princes Street Gardens can be a good spot to either regroup or take a longer break if your team is stuck on a clue.
If you’re traveling with someone who gets impatient with puzzles, this section can help balance things out. It’s still part of the mission, but the setting supports an easy break.
You can also read our reviews of more city tours in Edinburgh
St Andrews Square: The Finish With a Sense of Arrival
Ending at St Andrews Square gives you a satisfying “we made it” moment. It’s a memorable urban space for wrapping up a self-guided adventure, because you’re not ending in a random alley. You’re ending in a place that feels like a destination.
Even if your team is competing for the leaderboard, you’ll likely find that finishing is less about speed and more about regrouping and making sense of what you solved on the way. If you’ve been making quick decisions, you’ll also appreciate having a final stretch where you can slow down without the pressure of navigating.
How the Puzzle System Works (And What You Need to Bring)

The quest is powered by the Go Quest Adventures app. After you download the app and redeem the code emailed to you, you follow instructions on-screen to start the route.
It’s self-guided, which is great for pace. But it also means you become your own logistics team. Here’s what matters most for a smooth outing.
Your phone is the tour engine
You’ll need a charged smartphone. No phone means no quest, since the puzzles live in the app.
Also plan for screen time outdoors. If it’s sunny, you’ll want brightness high enough to read prompts. If it’s rainy, keep your phone protected in a small bag or pouch.
Bring a pen (seriously)
The activity info specifically says a pen is a must to solve puzzles. That’s not a gimmick; the quest likely uses you writing or marking answers as you go. Leave it in your daypack before you start so you’re not scrambling halfway through.
Daylight is strongly recommended
Even though you can play at any time, the guidance says it’s difficult in the dark because you need to find clues and solve puzzles. I’d treat this as a rule for your comfort, not just your success rate. On a walking puzzle, low light turns every minor delay into a bigger problem.
Distance, Time, and Pacing: What 2.2 Miles Really Means

The quest covers 2.2 miles. That’s not long on paper, but in practice it can stretch because you’re stopping for puzzles, reading prompts, and sometimes backtracking a step if you missed a clue.
Average completion time is 2.5 to 3.5+ hours, depending on rest breaks and shopping or cafe stops. That range is realistic for a team that wants to enjoy the city rather than sprint through it.
If you’re doing this with kids (or any team member who doesn’t want to think hard for long stretches), build in extra time. You’ll also go slower if you pause to reset when the app asks you to look around carefully.
A good strategy is to decide your vibe before you start:
- If you want a challenge, go for a faster pace and treat it like a leaderboard run.
- If you want a relaxing day, plan cafe stops and don’t stress when puzzles take extra minutes.
Value for Money: Why $37 per Group Can Be a Deal
The price is $37 per group for up to 5 people. That can be good value if you’re traveling as a small team and want something different from the usual “walk and look” experience.
Here’s why it tends to make sense:
- You’re paying once for multiple people, not per head.
- The experience is designed for a half-day window, so it competes well with paid guided tours.
- You’re using a route that covers multiple classic city areas in one outing: Calton Hill viewpoints, New Town streets, Princes Street Gardens, and St Andrews Square.
What you should not expect: this is not an attraction ticket. Entry into paid attractions is not included. You can visit along the way, but you’ll be paying those separately.
Also note: it’s English only, so language is part of the value proposition. If English isn’t workable for your group, the price won’t buy you much because you’ll lose the puzzle flow.
The Biggest Tradeoffs: Stairs, Screen Reliance, and Age Fit

This is where I’d be careful, because the information includes some tensions you should check before you commit.
Stairs and step-free needs
The quest notes say that due to stairs, it is not suitable for wheelchair users or prams. At the same time, the activity is also listed as wheelchair accessible. When you see both in the same set of info, I treat it as a warning sign to verify how much step-free access is actually available on the route.
If mobility is a key concern for anyone in your party, I recommend you plan for alternate sightseeing or choose a different option with a fully step-free route.
Kids: pricing vs suitability
The details say children under 8 are included for free, but it also lists children under 8 as not suitable for the activity. That contradiction matters.
If you’re traveling with little kids, I’d plan for them to either:
- not be the puzzle-solving core of your group, or
- sit out portions while adults play, depending on how the route and puzzle difficulty works for them.
Your best move is to interpret suitability as a practical fit issue, not only a pricing issue.
Screen reliance
Because it’s app-based, you’re dependent on your phone battery and on reading English prompts. If you’re the type who hates tech during sightseeing, this might feel fiddly. If you enjoy scavenger-hunt energy, it’s a plus.
Who This Quest Is Best For in Edinburgh

This adventure is set up for people who want a structured walk without a tour guide marching you along.
It’s a strong match for:
- couples who like playful challenges and want a shared activity
- groups of friends who enjoy friendly competition
- families looking for an outdoor activity that’s more than a simple stroll
- team-building style groups that can split tasks while solving clues together
It’s less ideal if you:
- need a fully step-free route
- prefer not to use a smartphone for navigation and tasks
- are visiting in the dark and expect the quest to be easy
What I’d Watch For During Your Walk

I’ll be honest about the small things that can make or break your outing.
- Keep your phone safe and charged. A low-battery app session turns a fun puzzle into frustration.
- Bring your pen early. If you forget it, you might lose time solving puzzles that need writing.
- Give yourself buffer time. The quest includes rest breaks and the route is short enough to finish, but long enough to keep it interesting.
- Don’t plan this as a tight connection. With a 2.5 to 3.5+ hour window, you want calm scheduling around it.
One extra point: there are cafes and rest stops along the way, so you can treat this as a half-day plan rather than an all-or-nothing mission.
Also, this kind of experience tends to reward teams that cooperate. If your group tends to split up constantly, you’ll spend more time regrouping than solving.
A Note on Reviews and the Overall Vibe

The limited published feedback I can see centers on the experience being fun and playful, with people describing it as ludique and amusant, which is exactly the tone the format suggests. This isn’t an ultra-serious history tour. It’s more like sightseeing with a game layer on top.
The rating is modest (3.4 from 3 reviews), so I’d chalk that up to how much people like puzzle navigation versus classic guided commentary. If you’re the type who enjoys solving clues while walking, you’re likely to be in the target audience.
Should You Book the Edinburgh New Town City Walking Quest?
Yes, if you want a self-guided Edinburgh experience that feels active and different from a standard walk. It’s a good match for groups of up to 5, and the route makes sense: Calton Hill first for orientation and views, then Georgian streets and Princes Street Gardens for rhythm, ending at St Andrews Square for a satisfying finish.
I’d skip it or adjust expectations if you need step-free access, if you’re traveling with very young kids who struggle with puzzle-style tasks, or if you dislike using your phone outdoors for a core part of the experience.
If you’re up for an app-driven walk that mixes city landmarks with real problem-solving, this is a solid way to spend an afternoon in Edinburgh New Town.































